Training Asset Packs

Train on the exact objects your robot will touch.

Each pack is a themed set of 10–20 real, physical items — shipped to your lab — together with their scan-accurate digital twins: SimReady USD assets, scanned by us and validated in Isaac Sim. Train the policy in simulation, evaluate and deploy on the same objects sitting on your bench. No lookalikes, no object gap.

Request the catalog
The same plain ceramic mug shown twice: on the left as a real physical object photographed on a lab bench, on the right as its digital twin rendered with a blue wireframe mesh on a simulation grid floor
Every physical item in a pack ships with its matched twin — scanned from the same unit, SimReady USD, validated in Isaac Sim.
The packs
Initial catalog · first batch · more themes on request

Themed sets, built for training tasks.

Flat-lay of about ten unbranded kitchen objects — mug, bowls, container, cutting board, utensils, pot, glass, kettle — arranged in a neat grid on white
Kitchen Pack
10 items + 10 twins

Tabletop manipulation staples: mugs, bowls, containers, utensils. The classic pick-and-place, pouring, and sorting territory.

pick & place pouring sorting
from$1,900 per pack · physical set + digital twins
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Flat-lay of about ten unbranded warehouse objects — cardboard boxes, plastic bins, blank packaged goods, tote crate — arranged in a neat grid on white
Warehouse Pack
10 items + 10 twins

Boxes, bins, packaged goods, and handling items for logistics-flavored tasks: picking, stacking, bin-to-bin transfer.

bin picking stacking transfer
from$1,900 per pack · physical set + digital twins
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Flat-lay of about ten unbranded office desk objects — stapler, notebook, pens, mouse, tape dispenser, scissors — arranged in a neat grid on white
Office Pack
10 items + 10 twins

Desk-scale objects: stationery, small electronics, everyday clutter. Fine-grasp and tidy-up tasks in office scenes.

fine grasping tidy-up desk tasks
from$1,900 per pack · physical set + digital twins
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Custom Pack
your spec

Your deployment objects, twinned. Ship us the items — or send a spec and we source them — and we return the physical set plus validated SimReady twins.

your objects your tasks
from$190 per object · scanned, converted, validated
Request a quote

Prices are starting points for the first catalog batch — final quote depends on item list and licensing. Pack contents are finalized per batch; request the catalog for current item lists.

The problem

Lookalike assets break policies.

Manipulation policies are trained in simulation on one set of objects and deployed against another. A generic CAD mug is not your mug — the geometry, mass, and surface differ just enough that grasps trained in sim slip in the real world. The research community has leaned on matched physical–digital object sets for a decade, because they work — but the established benchmark sets are fixed, aging catalogs, not the objects your deployment actually needs.

Object gap

Sim objects ≠ real objects

Policies overfit to the assets they were trained on. When the real object differs from its sim stand-in, success rates drop at exactly the moment they're measured.

Prep overhead

Asset work isn't robotics work

Sourcing objects, scanning them, converting to sim formats, tuning collision meshes and physics — weeks of effort that robotics teams shouldn't be spending off-profile.

Unfair eval

You can't trust the numbers

If eval objects don't match training objects, you're measuring the object gap — not the policy. Matched sets make sim results meaningful in the real world.

And no — generation doesn't fix this

Text-to-3D tools now produce sim-ready files in minutes. But a generated asset has no physical counterpart: there is no object to hand your robot after training, so a real-world eval against it is impossible by definition. The correspondence between sim and reality is the one thing you can't generate.

What you get

One pack. Two copies of every object.

01 / PHYSICAL
The physical set

10–20 real items per pack, curated around a theme and shipped to your lab.

  • Curated for manipulation — graspable sizes, varied geometry, rigid and semi-rigid items.
  • The same units we scanned — catalog items are sourced and scanned per batch, so the twin matches what's in the box.
  • Ready for real-world eval — run your sim-trained policy against the physical objects it was actually trained on.
02 / DIGITAL
The digital twins

A matched SimReady USD asset for every physical item in the pack.

  • Physics-ready SimReady USD — watertight collision meshes, mass, friction, physical materials; drag-and-drop into Isaac Sim and Isaac Lab. Twins that behave under physics, not just render well.
  • Scan-accurate — built from 3D Gaussian Splatting and photogrammetry captures of the actual items, not stock models.
  • Measured, not estimated — mass and dimensions come from scales and calipers on the physical unit, not from a model's guess.
  • Validated in Isaac Sim — every asset is loaded and tested in scenes before it ships. USD is an open format; using a different simulator? Ask us.

What “SimReady” means

A regular 3D model — stock or AI-generated — is geometry and textures: it renders, but it doesn't behave. A SimReady asset adds what a physics engine needs: watertight collision meshes, mass and inertia, friction, physical materials. It's NVIDIA's standard for assets that can be dropped into a simulator and act like the real object.

Our twins meet that bar — with the physics values measured from the physical unit in the box, not estimated.

The same ceramic mug shown twice: on the left as a plain 3D render, on the right inside a semi-transparent blue convex collision hull with a center-of-mass marker and contact points on a grid floor
Looks right Behaves right
How it's made

From shelf to simulator.

Asset capture and reconstruction is the same pipeline that powers SIM XR's scene work — applied at object level, with a validation pass in Isaac Sim before anything ships.

The same ceramic mug in four stages left to right: a photograph, a sparse blue point cloud, a gray mesh with blue wireframe, and a finished render standing on a simulation grid floor
01
Source & curate

We select real items around a theme — sizes, shapes, and materials chosen for manipulation training.

02
Scan & measure

Each item is captured with 3D Gaussian Splatting and photogrammetry, then weighed and measured — geometry, appearance, mass, and dimensions from the physical unit itself.

03
Convert to SimReady

Scans become SimReady USD: watertight collision meshes, measured rigid-body parameters, physical materials.

04
Validate in Isaac Sim

Every asset is loaded into Isaac Sim scenes and checked before the pack ships — twins that work, not just files that open.

Who it's for

Teams closing the sim-to-real loop.

Robotics teams

Training manipulation policies — VLA fine-tuning, behavior cloning, RL — who need training and eval objects that actually match.

Research labs

Benchmarking sim-to-real transfer with a modern, scan-accurate object set instead of aging benchmark catalogs.

Integrators

Validating robot deployments against customer-representative objects before hardware ever reaches the site.

Request the catalog

Tell us what you're training.

We'll send the current pack catalog with item lists, twin specs, and availability — and follow up on custom packs if your objects aren't in it yet.

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