SIM XR turns VR gameplay into robot training data — scalable, human-validated, and grounded in real-world physics.
Training robots to perform real-world tasks requires massive amounts of high-quality demonstration data. Three barriers block progress today.
SIM XR captures real human intelligence — the way people naturally grasp, manipulate, and reason — inside a physics-accurate virtual environment. The result: high-quality training data at a fraction of the cost.
A three-sided platform connecting robotics companies, VR developers, and a global crowd of operators.
Submits a task spec and budget. Receives a validated, benchmarked dataset ready for model training.
Distributes tasks, validates data quality, and routes payments. We keep the margin — our flywheel grows with every episode.
Global users play gamified tasks in VR. Their actions are recorded as clean physics trajectories — paid per validated episode.
Watch how a single VR session generates thousands of validated training episodes for physical AI models.
Our XR & metaverse expertise lets us wrap any data collection task in a compelling game loop — immersive, rewarding, and genuinely fun. Users participate not just for pay, but because it's engaging.
We are building the engine that generates infinite, photorealistic training worlds for Vision-Language-Action models.
We replay validated human trajectories inside simulation to generate perfect synthetic sensor data — RGB-D, LiDAR — for training Vision-Language-Action models.
We combine 3DGS for absolute photorealism with rigid-body physics, creating digital twins indistinguishable from reality.
Using NVIDIA Cosmos World Foundation Models, we generate millions of environment variations, exponentially scaling Imitation & Reinforcement Learning.
Produced and curated XR events across Europe and CIS. Managed synchronized multi-headset deployments (up to 65 devices) for audiences of 500,000+ people. Founder of Film XR (Estonia/France).
Hands-on research in 3D Gaussian Splatting and Volumetric Video for XR/Film/Animation. The core technology of SIM XR's long-term vision is already in active development.
Member of ATAS Emerging Media Peer Group. Mentor, Venice Biennale College Cinema – Immersive (2025). Fulbright Graduate Fellow.
We're working with early robotics partners. Let's talk.
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